Maxwell Smiles
Exiled Kings The Fearless Empire
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Posted - 2014.11.10 17:35:00 -
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Hmm This ship will never be seen in high sec with these stats, which is a shame as the artwork looks impressive.
a 5% velocity bonus on 62m/s is about 2.5m/s per level, i can so see people maxing out the ore skill for this. This should probably be agility, so that its is actually usefull
Incursion runners are the only people in eve that move large ships regularly, mission runners may rebase 1-2 times in a year and buying an expensive ship (im guessing carrier prices) to cut down the number of round trips by 2/3 seems like a bit of overkill
People will have to train another skill (i am guessing it will cost the same as the freighter skill at 100m) to fly a ship that can move 3 battleships. i cannot imagine many people will be training it to use a ship they may fly 2-3 times a year
being able to carry 3 battleships is very pointless needs to be at least 5 to make its designed functionality with while
The tank is way too weak a properly tanked orca can hit 410k ehp, it needs to be double an orca at least, and should be comparable to a carrier (as should all capitals given the number of capital armour plates required) It is technically a carrier minus the drones and triage reps and if you do allow carriers in hi sec this ship will probably be dead on arrival in terms of usefulness.
People who will end up using this ship probably wont know the first thing about proper tanks and will use it to stick all there worldly possessions into and will rage quit when the loose everything flying through udema.
The cargo hold is way to small for someone wanting to use this ship to rebase by the time you fill the 4k with cap charges tractor units, depot ammo you will still need to jump into a hauler to get most of the stuff you will need, cargo bay needs to be bigger perhaps on par with the orca, so the ship actually becomes convenient.
To make it actually more useful to more people 1) perhaps give it a jump drive so hot droppers can use it to pick up their ships after they pod home after a hotdrop. 2) Make the bay re-configurable through modules, One could give it a really large cargo hold, one a ship maintenance bay, another a large fleet hanger that could be used in ice belts similar to how the freighter/orca combos currently work, as well as speciallized bays for moving ore, minerals etc. The ship will need to be able to have everyday uses or it will never be used 3) Both
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